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Notes from the trenches

An internal blog on gameplay systems, editor tools and console optimization.

  • Editor ToolsJun 1, 2025 · 8 min

    Level streaming budget on a single dial

    How I collapsed a wall of console variables into one budget value with live editor apply and reusable profiles.

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  • ConsoleMar 12, 2025 · 11 min

    Notes from porting a large UE codebase to PS5

    Prospero toolchain gotchas, DualSense haptics and cook-time mesh optimization on a AAA flight sim.

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  • ToolsJan 20, 2025 · 9 min

    Designing a node-based gameplay flow editor

    Runtime execution model, node architecture and validation rules that keep designers moving fast.

    Read →

More posts coming soon — this is where the blog will live.

LEVEL 05

Senior Unreal Engine / C++ Gameplay Engineer

kiwhyd@gmail.com

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