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The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: House of Ashes
Supermassive Games · 2021
UE5 / C++ Engineer — Gameplay & Tools
Gameplay and animation-facing systems for the cinematic horror title, with a focus on runtime stability and responsiveness.
- PC
- PS4
- PS5
- Xbox
What I worked on
- Gameplay systems focused on runtime stability, responsiveness and maintainability.
- Integrated aim offsets, layered item interactions and Animation Blueprint support.
- Optimized gameplay features to platform tech specs and memory budgets.