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The Dark Pictures Anthology: House of Ashes

The Dark Pictures Anthology: House of Ashes

Supermassive Games · 2021

UE5 / C++ Engineer — Gameplay & Tools

Gameplay and animation-facing systems for the cinematic horror title, with a focus on runtime stability and responsiveness.

  • PC
  • PS4
  • PS5
  • Xbox

What I worked on

  • Gameplay systems focused on runtime stability, responsiveness and maintainability.
  • Integrated aim offsets, layered item interactions and Animation Blueprint support.
  • Optimized gameplay features to platform tech specs and memory budgets.