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Games

Titles I've shipped

5 titles across AAA and AA production — PS5, Xbox and Nintendo Switch. Click any card for the breakdown.

TAIn Development · Alpha2025

Tangerine Antarctic

Dark Math Games

Modular gameplay systems and a custom node-based narrative/flow graph editor built to speed up designer iteration.

  • PC
→
MF2025

Microsoft Flight Simulator 2024

Climax Studios

Key role in the full PS5 port from PC/Xbox — engine runtime, platform abstraction and console-facing systems on a large production codebase.

  • PS5
  • PS VR
→
PP2023

Poppy Playtime: Chapter 2

Kevuru Games

Full-cycle console porting from PC to PlayStation, Xbox and Nintendo Switch, including a Common UI rebuild and streaming rework.

  • PS4
  • PS5
  • Xbox
  • Switch
→
TD2022

The Dark Pictures Anthology: The Devil in Me

Supermassive Games

Gameplay systems for the cinematic horror anthology — interactive cinematics, QTE and branching-narrative hooks.

  • PC
  • PS4
  • PS5
  • Xbox
→
Ho2021

The Dark Pictures Anthology: House of Ashes

Supermassive Games

Gameplay and animation-facing systems for the cinematic horror title, with a focus on runtime stability and responsiveness.

  • PC
  • PS4
  • PS5
  • Xbox
→
LEVEL 05

Senior Unreal Engine / C++ Gameplay Engineer

kiwhyd@gmail.com

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