Titles I've shipped
5 titles across AAA and AA production — PS5, Xbox and Nintendo Switch. Click any card for the breakdown.
Tangerine Antarctic
Dark Math Games
Modular gameplay systems and a custom node-based narrative/flow graph editor built to speed up designer iteration.
- PC
Microsoft Flight Simulator 2024
Climax Studios
Key role in the full PS5 port from PC/Xbox — engine runtime, platform abstraction and console-facing systems on a large production codebase.
- PS5
- PS VR
Poppy Playtime: Chapter 2
Kevuru Games
Full-cycle console porting from PC to PlayStation, Xbox and Nintendo Switch, including a Common UI rebuild and streaming rework.
- PS4
- PS5
- Xbox
- Switch
The Dark Pictures Anthology: The Devil in Me
Supermassive Games
Gameplay systems for the cinematic horror anthology — interactive cinematics, QTE and branching-narrative hooks.
- PC
- PS4
- PS5
- Xbox
The Dark Pictures Anthology: House of Ashes
Supermassive Games
Gameplay and animation-facing systems for the cinematic horror title, with a focus on runtime stability and responsiveness.
- PC
- PS4
- PS5
- Xbox