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Microsoft Flight Simulator 2024
Microsoft Flight Simulator 2024
Climax Studios · 2025
C++ Porting Engineer
Key role in the full PS5 port from PC/Xbox — engine runtime, platform abstraction and console-facing systems on a large production codebase.
- PS5
- PS VR
What I worked on
- Adapted engine/runtime to PS5: Sony SDK APIs, console constraints, certification needs.
- Ported native libraries to the Prospero toolchain, resolving compiler & build-system issues.
- Implemented DualSense adaptive triggers and haptic feedback via the PlayStation SDK.
- Integrated meshoptimizer at cook time to cut GPU vertex-processing cost.